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A) The weapon is not actually doing that much damage: this is a visual 'bug' in the Pip-Boy mini game psp gratis display.
Due to the way Fallout 3 calculates the *display* in the Pip-Boy of damage dealt by a weapon, some modified weapons may appear to do drastically more damage than their unmodified counterparts.Q) Why are there some (listed) exceptions to which Mod Kits can be applied to some unique weapons?Minor fix to ProjectileNode location in the Laser Rifle nif file.Efforts were made to make this mod as conflict-free as possible, but it *may* conflict with mods that also alter these base objects: - 10mmBulletSilencedProjectile - BrotherhoodOfSteelWeaponEnergy (Leveled Item) - ClutterMilitaryValue (Leveled Item) - EnclaveWeaponBigGun (Leveled Item) - ExplodesGasTrapsOnTouch (FormList) - ExplodesGasTrapsOnHit (FormList).A) I do appreciate hearing suggestions - but just as a heads-up to possibly save you some time: I hear a lot of the same suggestions repeated by different people, particularly on the topic of new types of Mod Kits I could add to WMK.There are just too many mods - and too many combinations of different mods - for this to be possible.You can try this (third-party) one: RH_IronSights FWE- WMK compatible, wMK-fook2: If you're wondering where to get all the custom weapons seen in the screenshots captioned with 'WMK-fook' or 'WMK-fook2 grab the.A) It's unlikely I'll be able to give you a direct answer to this question.Laser sights now switch off when weapon is holstered (except for the Lever Rifle/Lincoln's Repeater).
Lever Rifles are non-unique, less powerful 4x4 hummer pc game versions of Lincoln's Repeater.
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Autumn's Laser Pistol - Extended Magazine - Laser Sight - Scope Plasma Pistol - Auto-Fire Mechanism - Extended Magazine - Laser Sight Laser Rifle - Auto-Fire Mechanism - Extended Magazine - Laser Sight - Scope Plasma Rifle - Auto-Fire Mechanism - Extended Magazine - Laser.
Silencer (SI Makes weapon silent, reduces damage and projectile speed (by around 10 each).
Each successive mod applied to a weapon increases its durability by 25 (of its base durability).
For similar reasons to the above point, there is also a visual anomaly with the reload animation for Laser Rifles that have been modified with an Auto-Fire Mechanism Mod Kit and/or a Laser Sight Mod Kit.
Insert weapon here is doing eleventy-billion damage after I apply an Auto-Fire Kit.Version.0 of the mod (which doesn't require fose) is still available - but it lacks many of the fixes and features of the up-to-date versions of WMK.Q) Can I make suggestions for inclusions in WMK?A) Unfortunately I can't start making changes to WMK to make it compatible with other mods that were developed (and may continue to be developed) independently of WMK.Check the fose documentation for details.This webpage has more detailed information (see the 'Playing offline' section m/wiki/Fallout_3_add-ons Q) How do I install FO3Edit?A) This happens if WMK's in-game uninstall script was not run prior to uninstalling the mod.Version.1.8 (31-01-10) - New scope model for Lever Rifle and Lincoln's Repeater.